function OnPlayerAdded(Player) Player.CharacterAdded:connect(function(Char) local Jetpack = game.ServerStorage["Jetpack Model"]:Clone() Jetpack.Parent = game.Workspace local Base = Char:findFirstChild("Torso") print("Torso found") local Part = Jetpack:findFirstChild("HumanoidRootPart") print("Base of Jetpack found") local Weld = Instance.new("Weld", Jetpack.t) print("Weld Instanced into Base of Jetpack") Weld.Part0 = Base print("Weld Part0 set") Weld.Part1 = Part print("Weld Part1 set") end) end game.Players.PlayerAdded:connect(OnPlayerAdded) if #game.Players:GetPlayers() > 0 then OnPlayerAdded(game.Players:GetPlayers()[1]) end
Everything is being printed **fine, but the weld is not in **Jetpack.t
Thread on Scripters sub forum ^