ok, here is what I have.
Inside workspace I have Child (Tycoons)
Inside Tycoons I have Child (BrightBlue)
Inside BrightBlue I have Child (Purchases)
Inside Purchases I have Child (BaseWall)
Inside BaseWall I have Child (Model)x100 or so
Inside each Model I have Child (Humanoid) with health at 1000
Now, I need a script that will make the Humanoid Health set at 1000 ( the blocks can be killed already)
The script will be attached to a button here is were it is located
Inside workspace I have Child (Tycoons)
Inside Tycoons I have Child (BrightBlue)
Inside BrightBlue I have Child (Purchases)
Inside Purchases I have Child (RegenerationBuilding)
Inside RegenerationBuilding I have Child (Buttons)
Inside Buttons I have Child (Regenerate Base Walls - $Price (this is the button))
Inside the Button I have Child (script) Named Regeneration
I know it was long but I hope you understand what I am asking.
Here is the script that I have
objects = {}
teamcolor = BrickColor.new(script.Parent.Name)
wait(1)
script.Parent.Essentials.Spawn.TeamColor = teamcolor
script.Parent.Essentials.Spawn.BrickColor = teamcolor
script.Parent.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)
if cashmoney ~= nil then
cashmoney.Value = cashmoney.Value + script.Parent.Cash.Value
script.Parent.Cash.Value = 0
end
end
end
end
end
end)
Workspace.Tycoons.BrightBlue.Purchases.BaseWall:WaitForChild("BaseWall")
for i,v in pairs(script.Parent.Parent.BaseWall:GetChildren()) do
if v:FindFirstChild("Model") then
v.Humanoid.Health = 1000
v.Part.Transparency = 1
v.Part.CanCollide = false
end
end)
-- After 30 seconds, allow the model to be regenerated again
wait(30)
This script is designed to make sure that the person clicking it is the owner of the base, alive, has the cash to buy it and a 30 sec timer.
that's all I can think of if you have any other ideas feel free to add....
Thanks for what ever help you can give

6 comments
ok, i just noticed that the transparency does not need to be there the script that i have that allows them to be killed takes care of that i just need the healthe rchanged to 1000
Is the MaxHealth of the Humanoids 1000?
yes
Sorry, im wrong.. i want the health to be set at 500, because i have an upgrad to give it the max health of 1000... but the max health is 1000 and normal is 500
so the script will need to be able to set it to 500 if not upgraded and 1000 if upgraded
i know a long way to make the script, nameing each model and pathing it all out seperate but i dont want to take that route.. i want a code that i can do it all in a short code