******SOLVED!!!
Hi. I've been trying to un-bevel the ROBLOX player (sort of like in the old days, circa 2008). I've got the arms and legs done, but whenever I weld a new part to the torso, the player dies on spawn. Here's my code:
local function trueWeld(a,b)
local weld = Instance.new("ManualWeld", a)
weld.Part0 = a
weld.Part1 = b
weld.C0 = CFrame.new()
return weld
end
local function dressCharacter(character)
character:WaitForChild("Torso").Transparency = 1
local fakeTorso = game.Workspace.Player:WaitForChild("Torso"):Clone()
fakeTorso.Parent = character
trueWeld(character:WaitForChild("Torso"),fakeTorso)
end
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(dressCharacter)
if player.Character then
dressCharacter(player.Character)
end
end)
Anyone knows what I'm doing wrong?

2 comments
What happens if the fakeTorso isn't called Torso? E.g., name it "FakeTorso" in
workspace.PlayerI love you BlueTaslem. Thanks for your help over at Reddit! Solved.