Hello! So recently I've been editing all of my tools for an upcoming model pack I am making. I decided to make a wallet functional. So basically when I activate the tool, a rupee comes out of it. (Yes this is form zelda) The rupee is a group of parts so it is a model. I am trying to change the model colour to Bright red, but it doesn't seem to do anything at all. it creates the model but does not change the colour. Also there is nothing in the output so I have no idea whats wrong
Tool.Activated:connect(function()
SlashAnimLoaded:Play()
local assetId = 248897250
Asset = game:GetService("InsertService"):LoadAsset(assetId)
A = Asset.RG:GetChildren()
A.BrickColor = BrickColor.new("Bright Red")--This is where it doesn't do what it is supposed to.
Asset.Parent = game.Workspace
Asset.RG:MoveTo(Tool.Handle.Position)
end)

6 comments
Okay.... I'm sure you know what I am supposed to do here, But I have absolutly no Idea how I am supposed to put my script into this.
Ok...I'll edit it.
GetChildren is only a list -- and a list doesn't have a brick color. You therefore need to edit everything IN the list, as you have. (Just clarifying)
Okay, Now there is a problem: It changes the Colour to grey. Not red. And in the output it says Brickcolor is not a valid member of Script.
Oh I forgot.
Aha!! This works! I'll have to keep this method in mind! Thanks!