Hey! Quick question! How would I get the player from the character when they touch a brick so I can access a gui inside a players player gui?
COMMUNITY QUESTION
How do I get the players playergui when then touch a brick?
3 answers
You need to find hit.Parent's name and use findFirstChild in Players to find the player. You can then access PlayerGui.
debounce=false
local sp=script.Parent
function T(hit)
debounce=true
local char=hit.Parent
local players=game:GetService("Players")
local player=players:findFirstChild(char.Name)
local gui=player.PlayerGui.(GUINAMEHERE)
wait(1)
debounce=false
--do whatever here
end
You're welcome.
You can use Parameters to access the Player while using a touch event. I post a example on How to use Parameters below:
script.Parent.Touched:connect(function(Player)
print(Player.Parent.Name)--This prints out the name of the Player who "activated" the script.
game.Players[Player.Parent.Name].PlayerGui-- Add the Gui Path here.
end)
Here more information about Parameters
You can also use GetPlayerFromCharacter() to get the Player from the Character. Here's a example on how to use it.
script.Parent.Touched:connect(function(Player)
local Character = game.Workspace.Player
local plr = game.Players:GetPlayerFromCharacter(Character)
print(plr.Name)
plr.PlayerGui-- Put the Path of the Gui here
end)
If you want information about GetPlayerFromCharacter()
I use this script myself works everytime.
local gui = script["put gui inside of script"]
script.Parent.Touched:connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if plr and not plr.PlayerGui:findFirstChild(gui.Name) then
local cl = gui:Clone()
cl.Parent = plr.PlayerGui
coroutine.resume(coroutine.create(function()
local human = hit.Parent:FindFirstChild("Humanoid")
--Basically this just checks to see if it is a real player touching this brick.
if (human ~= nil) then --If it is a real player, then DESTROY THEM!
human.Health = 0 --Your Health Is Now 0.
end
wait(5)
for i = 0, 1,.1 do
wait()
end
cl:Destroy()
end))
end
end)
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4 comments
game.Players[Player.Parent.Name].PlayerGui.ScreenGui.Frame.Script.Disabled = false won't do anything. :(
You can access the Player by GetPlayerFromCharacter()
Also are you trying to enable or disable the script?
Thanks boss. This worked for me. game.Players[Player.Parent.Name].PlayerGui