for i in game.Players do
i.character.Humanoid.health = 0
i.character.WalkSpeed = 0
print("Killed " .. p.Name)
end
Basically this kills everyone and then sets their walkspeed to 0. The error is given at the very first line of this code.
for i in game.Players do
i.character.Humanoid.health = 0
i.character.WalkSpeed = 0
print("Killed " .. p.Name)
end
Basically this kills everyone and then sets their walkspeed to 0. The error is given at the very first line of this code.
On line 1, in the definition of your generic for loop, you put game.Players. That is an object of game - a userdata. But with the syntax of generic fors, it expects it to look like this;
for [variables] in [iterator function] do
In the place where an iterator function should have been, you put a userdata. Hence the error.
Use Pairs as your iterator function, with arguments of a table full of all the players in the game - game.Players:GetPlayers()
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.:BreakJoints()
end
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1 comment
Thanks!