dampen=0.5
speed=6
restpos=workspace.Part.Position
pos=restpos
vel=Vector3.new(0,0,100)
while true do
restpos = workspace.Part.Position
local dt=wait()/speed
local accel=restpos-pos-2*dampen*vel
vel=vel+dt*accel
pos=pos+dt*vel
workspace.MovePart.Position = pos
end
This script works nicely (credit to AxisAngle), but only for positioning. It would be nice to know how to use this with CFrames, but the same operators that apply to Vector3 don't always apply to CFrame.
Thus a moderate rewrite is in order. I'm not really sure how to incorporate the rotation matrix.
