Hello all! So, I've been frustrated with my script, since it didn't properly function. The script below is supposed to make the person jump if they aren't in the group. It works the first time, but after that, they never jump again. I've tested it in studio, setting up prints, and the code runs all the way through. Is there reason I can't perform the jump more than once? Thanks for any help!
Script:
GroupID = 2549890
function onSit(player, character)
if not player then return end
if not player:IsInGroup(GroupID) then
player.Character.Humanoid.Jump = true
wait(.1)
end
end
function onGetUp(player, character)
if not player then return end
end
script.Parent.ChildAdded:connect(function (c)
if c:IsA("Weld") and c.Name == "SeatWeld" then
local char = c.Part1.Parent
sitter = char
onSit(game.Players:GetPlayerFromCharacter(char), char)
end
end)
script.Parent.ChildRemoved:connect(function (c)
print('55')
if c:IsA("Weld") and c.Name == "SeatWeld" then
local char = c.Part1.Parent
sitter = nil
onGetUp(game.Players:GetPlayerFromCharacter(char), char)
end
end)

1 comment
Try and comment out lines 11-13, 22-29, and 18. I do not understand the point of having a .ChildRemoved function. & on line 6, you could shorten the line with the "character" argument.