Ok so I have tried to change the script so it would work and I have tried putting it into teams. Here is the script:
local playerStats = {} --this keeps a list of the stats for each player that enters the game
game.Players.PlayerAdded:connect(function(player)
local leaderstats = Instance.new("Model", player)
leaderstats.Name = "leaderstats"
game.Players.PlayerAdded:connect(function(player)
local leaderstats = Instance.new("Model", player)
leaderstats.Name = "leaderstats"
local money = Instance.new("IntValue", leaderstats) --We instance a new IntValue as a child of 'leaderstats'
money.Name = "Money" --this is the name you want the leader-stat to be when it shows up in-game.
money.Value = 0 --this is the value of money the new player starts out with. To change this, you can add some more code (shown later)
end)
local money = Instance.new("IntValue", leaderstats)
money.Name = "Money"
money.Value = 0
stats[player] = leaderstats
end)
while true do --infinite loop
for player, stats in ipairs(playerStats) do --loops through each player => stat pair in the table
players.Money.Value = stats.Money.Value + 1
end
wait(5)
end
function CheckTeams(player)
if player.TeamColor == BrickColor.new("Bright red") then
player.leaderstats.Money.Value = player.leaderstats.Money.Value + 1
end
end
Please help, I don't know what's wrong (yes I do have a team that is brick colour ''Bright red'' so it's not because it's for the wrong team.)

1 comment
Can you please code block all of this correctly?