DedScript = game.Workspace.Human.DeadBody
ded = game.ReplicatedStorage.Dead:Clone()
chest = game.Workspace.Human.Torso
Heart = Instance.new("Part")
local w = Instance.new('Weld')
w.Part0 = Heart
w.Part1 = chest
w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0 , 0, 0)
w.Parent = chest
if DedScript.Parent.Humanoid.Health<1 then
Heart.Parent = workspace
Heart.Transparency = 0
ded.Parent = workspace
primary_part = ded.Torso
ded.PrimaryPart = primary_part
primary_part.Anchored = true
for index = 1, 8 do
local part = ded["Part" .. index]
local weld = Instance.new("Weld")
weld.Part0 = primary_part
weld.Part1 = part
weld.C1 = part.CFrame:toObjectSpace(primary_part.CFrame)
weld.Parent = primary_part
part.Anchored = true
local w2 = Instance.new('Weld')
w2.Part0 = Heart
w2.Part1 = primary_part
w2.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0 , 0, 0)
w2.Parent = primary_part
ded:SetPrimaryPartCFrame(Heart * CFrame.new(0, 0, 0))
end
end
I have an NPC called Human in workspace. When it dies the part name "Heart" should spawn at its torso that I've named "Chest". Then a Model Dead Body that I've put in Replicated Storage should be cloned into workspace (Ive named the clone "ded") and placed where the Heart is. However it doesnt seem to work. It gives me this error on line 40
"Workspace.Human.Dead:43: bad argument #1 to '?' (CFrame expected, got userdata) Script 'Workspace.Human.DeadBody', Line 40 Stack End"
DeadBody is the name of the script. Please help me with this.

2 comments
Is ded in workspace?
Yes