Lets say i was making a gun.
( i am )
And i want to make im down sights.
Well, i can do this by using the players mouse.hit and aiming by this following line
weld1.C1 = CFrame.new(Player.Character.Head.CFrame.p,oldMouseHit):toObjectSpace(Player.Character.Torso.CFrame)
which is used in my mouse following head script
the gun parts are welded to the players head and the players head aimed to mouse.hit
but when i use these sequence of code
Bullet = Instance.new("Part")
Bullet.FormFactor = "Custom"
Bullet.Name = "GunBullet"
Bullet.Size = Vector3.new(.2,.2,.2)
Bullet.CanCollide = false
Bullet.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
Bullet.BrickColor = BrickColor.new("Really Black")
Bullet.Velocity = game.Players.LocalPlayer.Character.Head.CFrame.lookVector * 500
Bullet.Parent = game.Workspace
the head of the player wants to look at this part that is spawned in when the gun is shot and it causes some glitchy aiming
so i was wondering if there was any other way to do aim the players head to there mouse without making it glitch out
i also tried using mouse.origin
but i could not use that right
thanks for anyone who will help :D

1 comment
You could use the targetfilter property of Mouse to keep the mouse from "interacting" with the Bullet. http://wiki.roblox.com/index.php?title=API:Class/Mouse/TargetFilter