I'm extremely new to scripting, and I've got no experience with any of the sound properties, though I've heard that there is one that turns true when the sound stops playing. I would like to use this to seamlessly create a script that will play the second part of a sound I have up, although I'm not sure how to use the properties to do this? Here is what I have so far;
brick=script.Parent
other=brick.Parent.stop
music=brick.Parent.music
function onClicked()
music:Play()
brick.Size=Vector3.new(1, 1, 1)
brick.Position=brick.Position-Vector3.new(0, 0, 0)
other.Size=Vector3.new(1, 1, 1)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
This plays the first sound, however I don't know enough about this to make a second sound play afterwards.

2 comments
Yes, true. But I find IsPlaying a bit buggy. But it seems to be the only way to check.
I do too.