Hello, I'm Bladeor, and I am making a game called Mutiny. I need scripting help with a weapon I acquired from a friend. I need someone to help me change this function from a spawn a part and throw it forward script to a raycasting script. This is because this script works in Studio, but not in actual gameplay after I upload it.
Here is the function part of the script. There is much more script above and below it.
function fire(v)
Tool.Handle.Fire:play()
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local missile = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = script.Parent.Shot.Position
local spawnPos = vCharacter.Musket.Flame.Position
spawnPos = spawnPos + (v * 200)
missile.Position = spawnPos
missile.Size = Vector3.new(1,1,1)
missile.Velocity = v * 800
missile.BrickColor = BrickColor.new("Bright Blue")
missile.Shape = 0.5
missile.BottomSurface = 0
missile.TopSurface = 0
missile.Name = "Paintball"
missile.Elasticity = 0
missile.Reflectance = .1
missile.Friction = .3
local force = Instance.new("BodyForce")
force.force = Vector3.new(0,100,0)
force.Parent = missile
local force = Instance.new("BodyForce")
force.force = Vector3.new(0,missile:GetMass() * 1,0)
force.Parent = missile
local mesh = Instance.new("SpecialMesh")
mesh.Scale = Vector3.new(.2,.2,.2)
mesh.MeshType = "Sphere"
mesh.Parent = missile
local new_script = script.Parent.Bullet:clone()
new_script.Disabled = false
new_script.Parent = missile
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.Parent = game.Workspace

2 comments
I guess I should probably learn Raycast myself, as I'm working on guns for my survival game. >.<
That's a good idea!