I have tried this
local pos = Vector3.new(-375.863, 97.1, 834.132)
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Character then
player.Character:MoveTo(pos)
end
end
end
and roblox's suggested one
target = CFrame.new(0, 50, 0) --could be near a brick or in a new area
for i, player in ipairs(game.Players:GetChildren()) do
--Make sure the character exists and its torso exists
if player.Character and player.Character:FindFirstChild("Torso") then
--add an offset of 5 for each character
player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
end
end
and they both only teleport one person.. its part of a larger script...this is not the only part.
WHATS GOING ON???? Help if you can.

1 comment
You could possibly try and use Character.Torso in your script. Because the Torso is welded to all body parts, so it will teleport all parts. And when your more specific... Good stuff happens.