from what I understood, you wanted a list of parts near you, now there are two ways we could go about this, we could iterate through all the parts in the Workspace and child models, and use magnitude to detect if they're close, or we could define a Region3 wiki link around the player, but the region's position will need to update a few times per second to keep up with the player, especially in a parkour game, but it should still be a lot more efficient than iterating through all the parts everywhere, then use this function (FindPartsInRegion3) to get all the parts.
no matter what you do, there's not a really efficient method, but Region3s seem to be the most efficient, also, a message to any master scripter that might read this; if there is a more a efficient method, I'd like to know.
6 comments
if you have scripting knowledge then make the script..... I told you before we aren't gonna make it for you. You have to make a decent attempt and then it there are bugs then we help FIX. Keyword FIX. This site does NOT make scripts for you
...Oh god not you again. Why isn't it clear? I DO NOT want anyone to make it for me. I want to know HOW to make it. Be more helpful, please. Suggest something.
"Any idea how" <- That is not a request. I feel downvotes are a bit too strict for this question. He's asking for a general concept
Thank you for understanding Digital! :D
This can be accomplished by using 'magnitude' (to me, at least). :) WIKI Document on Magnitude: http://wiki.roblox.com/index.php?title=Magnitude
I would look into Region3