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✓ ANSWER ACCEPTED

How can I make rocket launcher's speed faster?

And reload faster too. Thanks, supersupersnivy97

2 comments

1

Post some script. What have you tried? Read the blog post about how to ask effective questions. Looking forward to helping you out!

0

OK thanks

4 answers

✓ Accepted answer

this is not possible as the speed of the rocket is based on the lag of the game.

the reload speed is just replace the RocketLauncherScript in model and delete everything in that script and add

local Tool = script.Parent
local Launcher = Tool.Handle

local Rocket = Instance.new("Part")
Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1, 2.5, 1)
Rocket.BrickColor = BrickColor.new(23)
Rocket.FormFactor = 3


local rocketMesh = Instance.new("SpecialMesh")
rocketMesh.MeshId = "http://www.roblox.com/asset/?id=31601976"
rocketMesh.TextureId = "http://www.roblox.com/asset/?id=31601599"
rocketMesh.Parent = Rocket

local debris = game:GetService("Debris")

local swooshSound
local explosionSound

local vCharacter
local vPlayer

function blow(hit, missile)
	if missile  == nil then return end
	if swooshSound then swooshSound:stop() end
	explosion = Instance.new("Explosion")
	explosion.Position = missile.Position
	-- find instigator tag
	local creator = missile:FindFirstChild("creator")
	explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end)
	explosion.Parent = game.Workspace	
	if explosionSound then explosionSound:Play() end
	wait(.1)
	if missile then missile:Remove() end
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == "Head" or part.Name == "Torso" then	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire if all explosions lethal	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid		
	end
end

function fire(vTarget)
	local vCharacter = Tool.Parent	
	local vHandle = Tool:findFirstChild("Handle")
	if vHandle == nil then
		print("Handle not found")
		return 
	end
	local direction = vTarget - vHandle.Position
	direction = computeDirection(direction)
	local missile = Rocket:clone()
	local pos = vHandle.Position + (direction * 10.0)		
	missile.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)

	local creator_tag = Instance.new("ObjectValue")

	local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)

	if vPlayer == nil then
		print("Player not found")
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	local floatForce = Instance.new("BodyForce")
	floatForce.force = Vector3.new(0, missile:GetMass() * 196.1, 0.0)
	floatForce.Parent = missile

	missile.Velocity = direction * 20.0

	creator_tag.Value = vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile	

	missile.Parent = game.Workspace

	if swooshSound then swooshSound:Play() end

	missile.Touched:connect(function(hit) blow(hit, missile) end)

	debris:AddItem(missile, 100.0)
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	swooshSound = Launcher:FindFirstChild("Swoosh")
	explosionSound = Launcher:FindFirstChild("Explosion")

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(0)--change number to seconds to reload 0=no reloading

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

change the wait number to how many seconds where I said in the script

hope this helps :)

2 comments

1

ok thanks :)

0

what about reload speed?

I'm pretty sure you can edit the scripts within the rocket to speed it up to your liking. I've done that on a few things before.

Go on ROBLOX Studio and add to your game the FastRocket tool.

I think i know how, I dont know if this is right but I think that if you go in the bullet script and change the speed it will work

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