And reload faster too. Thanks, supersupersnivy97
✓ ANSWER ACCEPTED
How can I make rocket launcher's speed faster?
4 answers
✓ Accepted answer
this is not possible as the speed of the rocket is based on the lag of the game.
the reload speed is just replace the RocketLauncherScript in model and delete everything in that script and add
local Tool = script.Parent
local Launcher = Tool.Handle
local Rocket = Instance.new("Part")
Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1, 2.5, 1)
Rocket.BrickColor = BrickColor.new(23)
Rocket.FormFactor = 3
local rocketMesh = Instance.new("SpecialMesh")
rocketMesh.MeshId = "http://www.roblox.com/asset/?id=31601976"
rocketMesh.TextureId = "http://www.roblox.com/asset/?id=31601599"
rocketMesh.Parent = Rocket
local debris = game:GetService("Debris")
local swooshSound
local explosionSound
local vCharacter
local vPlayer
function blow(hit, missile)
if missile == nil then return end
if swooshSound then swooshSound:stop() end
explosion = Instance.new("Explosion")
explosion.Position = missile.Position
-- find instigator tag
local creator = missile:FindFirstChild("creator")
explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end)
explosion.Parent = game.Workspace
if explosionSound then explosionSound:Play() end
wait(.1)
if missile then missile:Remove() end
end
function onPlayerBlownUp(part, distance, creator)
if part.Name == "Head" or part.Name == "Torso" then
local humanoid = part.Parent.Humanoid
tagHumanoid(humanoid, creator)
end
end
function tagHumanoid(humanoid, creator)
-- tag does not need to expire if all explosions lethal
if creator ~= nil then
local new_tag = creator:clone()
new_tag.Parent = humanoid
end
end
function fire(vTarget)
local vCharacter = Tool.Parent
local vHandle = Tool:findFirstChild("Handle")
if vHandle == nil then
print("Handle not found")
return
end
local direction = vTarget - vHandle.Position
direction = computeDirection(direction)
local missile = Rocket:clone()
local pos = vHandle.Position + (direction * 10.0)
missile.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local creator_tag = Instance.new("ObjectValue")
local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)
if vPlayer == nil then
print("Player not found")
else
if (vPlayer.Neutral == false) then -- nice touch
missile.BrickColor = vPlayer.TeamColor
end
end
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, missile:GetMass() * 196.1, 0.0)
floatForce.Parent = missile
missile.Velocity = direction * 20.0
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.Parent = game.Workspace
if swooshSound then swooshSound:Play() end
missile.Touched:connect(function(hit) blow(hit, missile) end)
debris:AddItem(missile, 100.0)
end
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
swooshSound = Launcher:FindFirstChild("Swoosh")
explosionSound = Launcher:FindFirstChild("Explosion")
local targetPos = humanoid.TargetPoint
fire(targetPos)
wait(0)--change number to seconds to reload 0=no reloading
Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
change the wait number to how many seconds where I said in the script
hope this helps :)
2 comments
1
ok thanks :)
0
what about reload speed?
I'm pretty sure you can edit the scripts within the rocket to speed it up to your liking. I've done that on a few things before.
Go on ROBLOX Studio and add to your game the FastRocket tool.
I think i know how, I dont know if this is right but I think that if you go in the bullet script and change the speed it will work
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2 comments
Post some script. What have you tried? Read the blog post about how to ask effective questions. Looking forward to helping you out!
OK thanks