I have a script that adds your deaths and kills in a game. How would I make it so that when a players receives points, it adds 1 point to their team leader board (teams = atlas/sentinel). I have the team leaderboard in a gui. That gui has a frame and with textbuttons under them.
print("Leaderboard script loaded")
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local kills = Instance.new("IntValue")
kills.Name = "Kills"
kills.Value = 0
local deaths = Instance.new("IntValue")
deaths.Name = "Deaths"
deaths.Value = 0
kills.Parent = stats
deaths.Parent = stats
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Deaths")
deaths.Value = deaths.Value + 1
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function handleKillCount(humanoid, player)
-- todo, killing self results in negative points.
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then
-- test if killer still in game,
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("Kills")
if killer ~= player then
kills.Value = kills.Value + 1
else
kills.Value = kills.Value - 1
end
end
end
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
