Edited...
Okay, so apparently, the disabling works but for some reason, the script that is being enabled won't work. Here's the script.
player = game.Players.LocalPlayer
char = player.Character
mouse = player:GetMouse()
mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "z" then
local hole = Instance.new("Part", char)
local holemesh = Instance.new("CylinderMesh", hole)
hole.FormFactor = "Custom"
hole.Anchored = true
hole.CanCollide = false
hole.BrickColor = BrickColor.new("Really black")
local script = script.Script:Clone()
script.Parent = hole
script.Disabled = false
char.Torso.Anchored = true
for i = 1, 100 do
hole.Size = Vector3.new(i, 0.2, i)
hole.CFrame = char.Torso.CFrame * CFrame.new(0, -2.8, 0)
wait(0.025)
end
game.Debris:AddItem(hole, 2)
wait(0.025)
char.Torso.Anchored = false
end
end)
And if it matters, the damage script.
script.Parent.Touched:connect(function(toucher)
local humanoid = toucher.Parent:FindFirstChild("Humanoid")
if humanoid then
if toucher.Parent.Name ~= script.Parent.Parent.Name then
toucher.Parent.Torso.Anchored = true
toucher.Parent.Torso.CanCollide = false
toucher.Parent["Right Leg"].CanCollide = false
toucher.Parent["Left Leg"].CanCollide = false
for i = 0, 0.5, 0.1 do
toucher.Parent.Torso.CFrame = toucher.Parent.Torso.CFrame * CFrame.new(0, -i, 0)
wait(0.5)
end
humanoid.Health = humanoid.Health - 25
end
end
end)

3 comments
Is Dark-Dark the script? Are you sure the script for the Dark-Dark coding works and their are no errors within that?
Pretty sure it works. I've tried it in test mode and I've even enabled it for in-game testing...
Oh wait... Now I see that something's wrong with the script itself... Editing...