Edited...

Okay, so apparently, the disabling works but for some reason, the script that is being enabled won't work. Here's the script.

player = game.Players.LocalPlayer
char = player.Character
mouse = player:GetMouse()

mouse.KeyDown:connect(function(key)
	key = key:lower()
	if key == "z" then
		local hole = Instance.new("Part", char)
		local holemesh = Instance.new("CylinderMesh", hole)
		hole.FormFactor = "Custom"
		hole.Anchored = true
		hole.CanCollide = false
		hole.BrickColor = BrickColor.new("Really black")
		local script = script.Script:Clone()
		script.Parent = hole
		script.Disabled = false
		char.Torso.Anchored = true
		for i = 1, 100 do
			hole.Size = Vector3.new(i, 0.2, i)
			hole.CFrame = char.Torso.CFrame * CFrame.new(0, -2.8, 0)
			wait(0.025)
		end
		game.Debris:AddItem(hole, 2)
		wait(0.025)
		char.Torso.Anchored = false
	end
end)

And if it matters, the damage script.

script.Parent.Touched:connect(function(toucher)
	local humanoid = toucher.Parent:FindFirstChild("Humanoid")
	if humanoid then
		if toucher.Parent.Name ~= script.Parent.Parent.Name then
			toucher.Parent.Torso.Anchored = true
			toucher.Parent.Torso.CanCollide = false
			toucher.Parent["Right Leg"].CanCollide = false
			toucher.Parent["Left Leg"].CanCollide = false
			for i = 0, 0.5, 0.1 do
				toucher.Parent.Torso.CFrame = toucher.Parent.Torso.CFrame * CFrame.new(0, -i, 0)
				wait(0.5)
			end
			humanoid.Health = humanoid.Health - 25
		end
	end
end)

3 comments

0

Is Dark-Dark the script? Are you sure the script for the Dark-Dark coding works and their are no errors within that?

0

Pretty sure it works. I've tried it in test mode and I've even enabled it for in-game testing...

0

Oh wait... Now I see that something's wrong with the script itself... Editing...