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✓ ANSWER ACCEPTED

How come I can't clone this object to workspace?

Hi, what I'm trying to do here is spawn an object named "Foil" to workspace. The "Foil" is in a "Model" named Loot. The script is trying to identify if there is a object named "Foil" in workspace and if there is, then the script won't work. If there is no Foil in workspace, the "Foil" will spawn into the workspace, and move to a part's position.

Material = game.Lighting.Loot:getChildren()
Foil = game.workspace:findFirstChild("Foil")

	function Spawning()
  for i = 1, #Material do
  if Material[i] and Material[i]:findFirstChild("Foil") then
	if Foil.Parent ~= game.workspace then
	local Materials = Material[i]["Foil"]:Clone()
   Materials.Parent = workspace
	local Part = game.Workspace.Part
	if Part ~= nil then
	Materials:MoveTo(Part.Position)
	end
	elseif Foil.Parent == workspace then
	local p = nil
		return p
						end
					end
				end
    	    end
	while true do 
		wait(1)
		print("Spawning")
		Spawning()
	end

1 answer

✓ Accepted answer

If you're wanting to clone the object Foil into Workspace if there isn't one, then you do not need all that much. All you basically need is a check to see if it's in Workspace, and if not, clone.

local Loot = game.Lighting.Loot:GetChildren()
local Name = "Foil"

while wait() do
	if not game.Workspace:findFirstChild(Name) then
		for i = 1, #Loot do
			if Loot[i] and Loot[i].Name == Name then
				local Add = Loot[i]:Clone()
				Add.Parent = game.Workspace
				if game.Workspace.Part then
					Add:MoveTo(Part.Position)
				end
			end
		end
	end
end

if not game.Workspace:findFirstChild(Name) Checks if there is no Foil in Workspace..

if Loot[i] and Loot[i].Name == Name then Checks if there is a Child of Loot and if it's name is Foil.

if game.Workspace.Part then Checks if there is a part named Part in Workspace.

I hope this clears things up.

2 comments

0

Thanks for explaining, I'll check it out

0

Alright. If something doesn't work tell me and I'll try it.

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