I have tried this:
game.Workspace.Camera.CameraType = ("Scriptable");
game.Workspace.Camera.CoordinateFrame = CFrame.new(-413.876099, -67.1133957, 15.660181, 0.447752953, -0.813180864, 0.371825784, -0, 0.415839374, 0.909438133, -0.89415741, -0.407203615, 0.186193272);
Is this correct? It yields no effects.
I use :
print(game.Workspace.CurrentCamera.CoordinateFrame);
to get the coordinate/point of this camera position however it doesn't seem to change to that position?

1 comment
It's still not setting it. I don't know why!