I took All your advice, trying to pile the script together, but I need help fixing everything now. Can you guys tell me whats wrong with this?
Player = game.Players.LocalPlayer
repeat
wait() until Player.Character
Char = Player.Character
Torso = Player.Character.Torso
Mouse = Player:GetMouse()
Attack = false
Debris = game:GetService("Debris")
Mouse.KeyDown:connect(function(key)
local key = key:lower()
if key == "f" and (not Attack) then
Attack = true
for i = 0, 8, 1 do
local Ball = Instance.new("Part")
Ball.Name = "Bullets"
Ball.Parent = game.Workspace
Ball.Shape = "Ball"
Ball.Size = Vector3.new(1,1,1)
Ball.Transparency = .4
Ball.TopSurface = "Smooth"
Ball.BottomSurface = "Smooth"
Ball.BrickColor = BrickColor.new("Really red")
Ball.CFrame = Torso.CFrame * CFrame.new(0,0.5, -5)
Ball.CanCollide = false
local Fire = Instance.new("Fire")
Fire.Parent = Ball
local Bv = Instance.new("BodyVelocity")
Bv.Parent = Ball
Bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Bv.velocity = Torso.CFrame.lookVector * 250
local connection = Ball.Touched:connect(function(hit)
local PlayerIsFound = game:GetPlayerFromCharacter(hit.Parent)
if PlayerIsFound then
local HumanoidIsFound = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
if HumanoidIsFound then
HumanoidIsFound:TakeDamage(5)
end
end
end)
wait(.05)
Debris:AddItem("Ball", 3)
end
end
Attack = false
end)
