debounce = true
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
h = Instance.new("Hat")
p = Instance.new("Part")
h.Name = "Hat"
p.Parent = h
p.Position = hit.Parent:findFirstChild("Head").Position
p.Name = "Handle"
p.formFactor = 0
p.Size = Vector3.new(-0,-0,-1)
p.BottomSurface = 0
p.TopSurface = 0
p.Locked = true
script.Parent.Mesh:clone().Parent = p
h.Parent = hit.Parent
h.AttachmentPos = Vector3.new(0,1.75,-0.7)
wait(5) debounce = true
end
end
script.Parent.Touched:connect(onTouched)
This script works perfectly. It's supposed to attach a radio to your back. However, the radio is on backwards. All I need to do to rotate it is add the new rotation coordinates (0,pi/2,pi/4) to turn it around and tilt it around the z-axis. Problem is, I don't know much about CFraming and how to convert my radians into a language Lua understands. If you could tell me an example of a script telling a part to rotate, that would be great. Also, is h.AttachmentRot a thing? I would think so since AttachmentPos is mentioned in the above script.

2 comments
CFrame.new(position) * CFrame.Angles(math.rad(rotation))
Why dont you just rotate the tool itself in workspace, scripting shouldn't be necessary