Okay, so basically I have something set-up so that if a player gains a technique, a string value would indicate that they have the technique so they can use said technique.
For example:
Player PlayerGui Backpack StringValue <-- Yes StringValue <-- No
When a player presses Q or E, they can use string value 1 but if they try to use the key for string value 2 they can't do it.
Now, the problem is, how would I save these said values without them having to be in a leaderboard? This would just clog it up and I intent to use the leaderboard for something other than saving values.

2 comments
I see, so I just need to add the data persistence through that just as I would using leaderboards?
I highly suggest using DataStores, but yes that's how you would do it. It's the same as saving for a leaderboard.. just you save the values in the player rather than the leaderboard.