if script.Parent.Position == Vector3.new(-74.5, 7.5, 19.5) then
script.Parent.ClickDetector.MouseClick:connect(function()
game.Workspace.Door.Position = Vector3.new(-80,5.5,25)
game.Workspace.Door.Rotation = Vector3.new(-180,0,-180)
script.Parent.Position = Vector3.new(-81.5, 7.5, 23.5)
script.Parent.Rotation = Vector3.new(0, 90, 0)
elseif script.Parent.Position == Vector3.new(-74.5, 7.5, 19.5) then
script.Parent.ClickDetector.MouseClick:connect(function()
game.Workspace.Door.Rotation = Vector3.new(0,90,0)
game.Workspace.Door.Position = Vector3.new(-76, 5.5, 21)
script.Parent.Position = Vector3.new(-74.5, 8.5, 19.5)
script.Parent.Rotation = Vector3.new(0, 90, 0)
end)
end
**If you can tell it is for a door that opens and closes please help**
✓ ANSWER ACCEPTED
Whats wrong with my script?
1 answer
✓ Accepted answer
Your problem is that you're trying to make a conditional to activate your event. This won't work, the event will activate reguardless of whether or not the condition returns true or false.
Also, both your conditions are the same.. so the door will always just open
Try putting the conditionals inside the event. And makeing a bool switch to check if the door is open or closed.
local open = false
script.Parent.ClickDetector.MouseClick:connect(function()
if open then open = false
workspace.Door.Position = Vector3.new(-80,5.5,25)
workspace.Door.Rotation = Vector3.new(-180,0,-180)
script.Parent.Position = Vector3.new(-81.5, 7.5, 23.5)
script.Parent.Rotation = Vector3.new(0, 90, 0)
else open = true
workspace.Door.Rotation = Vector3.new(0,90,0)
workspace.Door.Position = Vector3.new(-76, 5.5, 21)
script.Parent.Position = Vector3.new(-74.5, 8.5, 19.5)
script.Parent.Rotation = Vector3.new(0, 90, 0)
end
end)
1 comment
0
thankyou!
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3 comments
Where is your error?
Its just not working, I'm trying to make a door move forwards then backwards by changing its position. This also has the handle changing. If you have a better way of doing it or know how to fix it please tell me.
I'm not a king at Vectors and etc but i think CFrame.new should replace the Vector3. and Try that