I found a model that is supposed to make sure my tool doesn't fall out of the players hand. It works with parts only, and I have unions in my tool so I've tweaked it a little but it isn't working, here is the script:
function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
function Get(A)
if A:IsA("BasePart") or A:IsA("UnionOperation") then
Weld(script.Parent.Handle, A)
A.Anchored = false
else
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
end
end
Get(script.Parent)
