local TBP = 43200*2
local store = game:GetService("DataStoreService"):GetDataStore("LastLogin")
function reward(p,unixData)
end
game.Players.PlayerAdded:connect(function(p)
local value = Instance.new("BoolValue",p)
value.Name = "newjoin"
value.Value = false
local tabx= store:GetAsync(p.Name) or {nil,0}
local h = Instance.new("Hint",nil)
tabx[1] = tabx[1] or 0
tabx[2] = tabx[2] or 0
local lasttime = store:GetAsync(p.Name)
t = math.floor(tick())
local day= t-lasttime
if day > TBP then
local dax = {t,tabx[2]+1}
store:SetAsync(p.Name,dax)
reward(p,dax)
else
local seconds = TBP-(t-lasttime)
local minutes =seconds/60
h.Text = "Come back in "..math.ceil(minutes).." minutes to receive a reward!"
end
end)
game.Players.PlayerRemoving:connect(function(p)
if p.newjoin.Value == true then
t = math.floor(tick())
store:SetAsync(p.Name,{t,1})
end
end)
COMMUNITY QUESTION
How would I make this check if the time passed is more then 24 hours but less then 48?
1 answer
I found this on the forums:
if math.floor(os.time()/(86400)) ~= prevDay
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
You shouldn't be using tick due to the fact that tick is local. You should preferably use os.time