This is NOT a request.
Basically, my script doesn't set the Player.Neutral property to false. The variable players is already set as game:GetService('Players').
players.PlayerAdded:connect(function(player)
wait()
player.Neutral = false
wait()
--Other code, none of which would reverse the action
end)
The wait() functions are in there because after it continually didn't work, I tried everything I could think of.
This ONLY happens to the first player that joins a server.
I appreciate any help in advance.

2 comments
The script worked perfectly fine when I tested it. Is there any errors in the output, and does it show any in the script itself?
No errors at all.