So I have a script that casts rays based on an object trajectory(without air resistance and other factors), and I want to know how I would test out if the rays go to the right place.
Other parts of the script might have errors, since it's not finished. The raycast is at the bottom
mass=7.45
volume=480.74
density=nil--replace soon!
v=381
aod=0
g=9.81
x=100
y=script.Parent.Position.Y*0.2721428136
--calcdist--
dsec1=(v*math.cos(aod)/g)
dsec2=(v*math.sin(aod))
d=dsec1*((dsec2+math.sqrt((dsec2*dsec2)+2*g*y)))
print(d)
--Airtime--
a=-16
b=v
c=script.Parent.Position.Y
discrim=(b*b)-4*a*c
posx=(-b+math.sqrt(discrim))/(2*a)
negx=(-b-math.sqrt(discrim))/(2*a)
if posx>0 then
airtime=posx
else
airtime=negx
end
--Middle--
hsec1=(-g*x*x)/2*(v*math.cos(aod)*math.cos(aod))
hgt=(y+(x*math.tan(aod)))-hsec1
---Velocity---
vsec1=(v*math.cos(aod))
vsec2=(v*math.sin(aod))+((g*x)/(v*math.cos(aod)))
hitvel=math.sqrt((vsec1*vsec1)+(vsec2*vsec2))
hitvelstd=hitvel*3.6745408
print(hitvelstd.." ,"..(d*3.675408).." !"..hitvel.." !2"..d.."midheight: "..(hgt*3.675408))
function castRay()
local ychange1=(script.Parent.CFrame.lookVector).unit*d/2
local ray1end=ychange1+Vector3.new(0,-hgt,0)
local ychange2=(script.Parent.CFrame.lookVector).unit*d
local ray2end=ychange2
local Ray1=Ray.new(script.Parent.Position, ray1end)
local Ray2=Ray.new(ray1end+Vector3.new(0,-script.Parent.Position.Y,0))
end

6 comments
Use workspace:FindPartOnRay()?
But that would use a load of trial and error to accurately test it.
What exactly are you attempting to test here? What is this script for?
This script is supposed to represent the arc of a projectile. Im attempting to test whether or not the rays are being correctly cast from the set points
You could draw each ray, if you mean you don't know how to see if it's arcing correctly.
How would i draw each ray?