How do I bring something back after a script has removed it?
COMMUNITY QUESTION
How do I bring something back?
2 answers
Don't remove it, Parent it to ReplicatedStorage and then if you want it back, Parent it to Workspace - or wherever you need the "something".
2 comments
0
A lot of things in my game need it for a good experience :)
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I have an inventory Gui, and I'm worried that if I just make visable=false, it would still be clickable
Place a copy of the something into ServerStorage and when you remove it and want it back, just clone it from ServerStorage and use Vector3.new to place it where it's wanted.
(This would only work for a model, If it's a GUI you'd clone it and change the parent to the local player)
But why would you want something back after it's been removed?
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2 comments
How is the script removing it? If it's using :destroy() there is no way to recover
Explain why you want to do this. There's the XY problem; we can't read minds; you might be on a completely wrong path.