Ok, I have a script that will let people buy stuff with cash that is collected by the tycoon( stored in game.ServerStorage.MoneyStorage)

I have a purchasHandler Script that takes care of the buttons and stuff.

I need an add on to my script that will allow people to buy weapons and stuff with some cash and some Ko points ( which are acquired from killing players) (Example: M16= 1200(cash) and 5(Ko)points)

After bought the cash is gone, and the Ko points are gone.

I have tried many different ways but none are working.

As well I need the people to get like 100 cash from each kill (every way I do it the cash is gained but cant be spent on upgrades for the tycoon)

Hope someone can help!

PurchasHandler Script:

---handels all buttons

objects = {}  ---empty erray for script
teamcolor = BrickColor.new(script.Parent.Name)
config = script.Parent.Parent.Parent.Configuration
wait(1)

script.Parent.Essentials.Spawn.TeamColor = teamcolor
script.Parent.Essentials.Spawn.BrickColor = teamcolor

script.Parent.Essentials.Collector.Touched:connect(function(hit)
	if hit:FindFirstChild("Cash") then
		script.Parent.Cash.Value = script.Parent.Cash.Value + hit.Cash.Value  --checks if they ahve cash and takes the price from it
		Instance.new("Sparkles",hit).Color=Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
		game.Debris:AddItem(hit,0.1)
	end
end)


script.Parent.Essentials.Giver.Touched:connect(function(hit)
	local player = game.Players:GetPlayerFromCharacter(hit.Parent) ---makes sure that is is a player
	if player ~= nil then
		if script.Parent.Owner.Value == player then  ---makes sure that it is the owner
			if hit.Parent:FindFirstChild("Humanoid") then   
				if hit.Parent.Humanoid.Health > 0 then     ---makes sure thta the player is alive when touched
					local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)---checks the storage for cash
					if cashmoney ~= nil then 
						cashmoney.Value = cashmoney.Value + script.Parent.Cash.Value
						script.Parent.Cash.Value = 0  ----makes sure that they have enough money to buy the item
					end
				end
			end
		end
	end
end)

script.Parent:WaitForChild("Buttons")   ---- waits for all the buttons to arrive
for i,v in pairs(script.Parent.Buttons:GetChildren()) do   
	if v:FindFirstChild("Head") then   ---makes sure it is a button
		
		local object = script.Parent.Purchases:FindFirstChild(v.Object.Value)---look for an object by the name of the button
		if object ~= nil then
			objects[object.Name] = object:Clone()  --- clones the object
			object:Destroy()  ----destroys the object
		else
			print("Button: "..v.Name.." is missing its object and has been removed.")
			v.Head.CanCollide = false
			v.Head.Transparency = 1   ---removes the button
		end
								
		if v:FindFirstChild("Dependency") then
			v.Head.CanCollide = false
			v.Head.Transparency = 1
			coroutine.resume(coroutine.create(function()
				if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
					if config.ButtonFadeInDependency.Value == true then
						for i=1,20 do
							wait(config.ButtonFadeInTime.Value/20)
							v.Head.Transparency = v.Head.Transparency - 0.05
						end
					end
					v.Head.CanCollide = true
					v.Head.Transparency = 0
				end
			end))
		end
		
		v.Head.Touched:connect(function(hit)
			local player = game.Players:GetPlayerFromCharacter(hit.Parent)
			if v.Head.CanCollide == true then
				if player ~= nil then
					if script.Parent.Owner.Value == player then
						if hit.Parent:FindFirstChild("Humanoid") then
							if hit.Parent.Humanoid.Health > 0 then
								local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)
								if cashmoney ~= nil then
									if cashmoney.Value >= v.Price.Value then
										cashmoney.Value = cashmoney.Value - v.Price.Value  ---makes sure you have enough money
										objects[v.Object.Value].Parent = script.Parent.PurchasedObjects ---makes the object go away until bought
										if config.ButtonExplodeOnBuy.Value == true then
											local explosion = Instance.new("Explosion",workspace)
											explosion.Position = v.Head.Position
											explosion.DestroyJointRadiusPercent = 0
											explosion.BlastPressure = 0
										end
										if config.ButtonFadeOutOnBuy.Value == true then
											v.Head.CanCollide = false
											coroutine.resume(coroutine.create(function()
												for i=1,20 do
													wait(config.ButtonFadeOutTime.Value/20)
													v.Head.Transparency = v.Head.Transparency + 0.05
												end
											end))
										else
											v.Head.CanCollide = false
											v.Head.Transparency = 1
										end
									end
								end
							end
						end
					end
				end
			end
		end)
		
	end
end

LeaderBoard Script:


print("LinkedLeaderboard script version 5.00 loaded")

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild("Wipeouts")
		deaths.Value = deaths.Value + 1

		-- do short dance to try and find the killer

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)

		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)
	-- need to connect to new humanoid
	
	if property == "Character" and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	-- returns the player object that killed this humanoid
	-- returns nil if the killer is no longer in the game

	-- check for kill tag on humanoid - may be more than one - todo: deal with this
	local tag = humanoid:findFirstChild("creator")

	-- find player with name on tag
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild("KOs")
			if killer ~= player then
				kills.Value = kills.Value + 1
				
			else
				kills.Value = kills.Value - 1
				
			end
		end
	end
end


-----------------------------------------------



function findAllFlagStands(root)
	local c = root:children()
	for i=1,#c do
		if (c[i].className == "Model" or c[i].className == "Part") then
			findAllFlagStands(c[i])
		end
		if (c[i].className == "FlagStand") then
			table.insert(stands, c[i])
		end
	end
end

function hookUpListeners()
	for i=1,#stands do
		stands[i].FlagCaptured:connect(onCaptureScored)
	end
end

function onPlayerEntered(newPlayer)

	if CTF_mode == true then

		local stats = Instance.new("IntValue")
		stats.Name = "leaderstats"

		local captures = Instance.new("IntValue")
		captures.Name = "Captures"
		captures.Value = 0


		captures.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		stats.Parent = newPlayer

	else

		local stats = Instance.new("IntValue")
		stats.Name = "leaderstats"

		local kills = Instance.new("IntValue")
		kills.Name = "KOs"
		kills.Value = 0

		local deaths = Instance.new("IntValue")
		deaths.Name = "Wipeouts"
		deaths.Value = 0
		
		local cash = Instance.new("IntValue")
		cash.Name = "Cash"
		cash.Value = 0
		
		local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(newPlayer.Name)
		if cashmoney ~= nil then
			cashmoney.Changed:connect(function()
				cash.Value = cashmoney.Value
			end)
		end

		kills.Parent = stats
		deaths.Parent = stats
		cash.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		-- start to listen for new humanoid
		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	end

end


function onCaptureScored(player)

		local ls = player:findFirstChild("leaderstats")
		if ls == nil then return end
		local caps = ls:findFirstChild("Captures")
		if caps == nil then return end
		caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)



Thanks!