I am using a tycoon leaderboard and a tycoon cash collector in my place. I am having trouble finding a script to add to a block that would allow me to gain extra cash when I step on the block. I tried a basic extra cash giving block. It did give me the extra cash but when I went to purchase an item in my tycoon, the extra cash did not work on the items. Also, If I would gain the extra cash from the extra cash block then go back to my tycoon and step on my tycoon cash collected block, the two values did not add together. The extra cash giver block was specific to add to the existing value of "cash". I am including the scrip im using for the tycoon purchase handler. Can any one help me come up with a extra cash script that I could place in a block and, would work with the linked leaderborad cash and the tycoons purchase handler?
----------------Purchase handler-------------
objects = {}
teamcolor = BrickColor.new(script.Parent.Name)
config = script.Parent.Parent.Parent.Configuration
wait(1)
script.Parent.Essentials.Spawn.TeamColor = teamcolor
script.Parent.Essentials.Spawn.BrickColor = teamcolor
script.Parent.Essentials.Collector.Touched:connect(function(hit)
if hit:FindFirstChild("Cash") then
script.Parent.Cash.Value = script.Parent.Cash.Value + hit.Cash.Value
Instance.new("Sparkles",hit).Color=Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
game.Debris:AddItem(hit,0.1)
end
end)
script.Parent.Essentials.Giver.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)
if cashmoney ~= nil then
cashmoney.Value = cashmoney.Value + script.Parent.Cash.Value
script.Parent.Cash.Value = 0
end
end
end
end
end
end)
script.Parent:WaitForChild("Buttons")
for i,v in pairs(script.Parent.Buttons:GetChildren()) do
if v:FindFirstChild("Head") then
local object = script.Parent.Purchases:FindFirstChild(v.Object.Value)
if object ~= nil then
objects[object.Name] = object:Clone()
object:Destroy()
else
print("Button: "..v.Name.." is missing its object and has been removed.")
v.Head.CanCollide = false
v.Head.Transparency = 1
end
if v:FindFirstChild("Dependency") then
v.Head.CanCollide = false
v.Head.Transparency = 1
coroutine.resume(coroutine.create(function()
if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
if config.ButtonFadeInDependency.Value == true then
for i=1,20 do
wait(config.ButtonFadeInTime.Value/20)
v.Head.Transparency = v.Head.Transparency - 0.05
end
end
v.Head.CanCollide = true
v.Head.Transparency = 0
end
end))
end
v.Head.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if v.Head.CanCollide == true then
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)
if cashmoney ~= nil then
if cashmoney.Value >= v.Price.Value then
cashmoney.Value = cashmoney.Value - v.Price.Value
objects[v.Object.Value].Parent = script.Parent.PurchasedObjects
if config.ButtonExplodeOnBuy.Value == true then
local explosion = Instance.new("Explosion",workspace)
explosion.Position = v.Head.Position
explosion.DestroyJointRadiusPercent = 0
explosion.BlastPressure = 0
end
if config.ButtonFadeOutOnBuy.Value == true then
v.Head.CanCollide = false
coroutine.resume(coroutine.create(function()
for i=1,20 do
wait(config.ButtonFadeOutTime.Value/20)
v.Head.Transparency = v.Head.Transparency + 0.05
end
end))
else
v.Head.CanCollide = false
v.Head.Transparency = 1
end
end
end
end
end
end
end
end
end)
end
end

1 comment
Im not exactly sure how I would go about that but I think I can use parts from the existing script to create one that should work. Thanks for the tip it really helped me understand where I was going wrong. ;)