There is a VIP server thing now, and you pay 200 R$(As of April 2015), to get a server where only a few people can join you. I had some ideas that might work in later updates:
if game.VIPServer == true then
print("VIP Server!")
else
print("Regular Server!")
end
game:GetService("Players").PlayerAdded:connect(function(player)
if game:GetService("Players"):IsVIPServerOwner(player) then
print(player.Name.." is the owner of this VIP server!")
end
end)
print(game.VIPExpireDate) --String Value, can only be read from.
print(game.DaysBeforeVIPExpire) --NumberValue, can only be read from
It would print something like:
[1/15/15]January 15, 2015
5
Is this a good idea to add? Or is there a way to see if it's a vip server and if there is a way to find who bought the server and when/what date is expires at.

1 comment
You could use the loaded function to link the current game to the first player who joined as they should be the fist in the game?