Alright, I'm using my own custom body for animation- don't I have to rename and add parts to the part of an Animation handler that has this in it for the animations to work?:
local Figure = script.Parent
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
Also, am I right that each local figure is a part, and in the "()" is (Part0, "Then Part1")?
