lobbymusic = script:WaitForChild("lobbymusic")
print("Got table 'Lobbymusic!'")
intermusic = script:WaitForChild("intermusic")
print("Got table 'intermusic!'")
local replicatedstorage = game:GetService("ReplicatedStorage")
print("Got replicatedstorage!")
local statustag = replicatedstorage:WaitForChild("statustag")
print("Got statustag!")
local electro = script.lobbymusic:WaitForChild("electro")
print("Got electro!")
local motivational = script:WaitForChild("motivational")
print("Got m1!")
local rogue = script:WaitForChild("rogue")
print("Got m2!")
local spyro = script.intermusic:WaitForChild("spyro")
print ("Got spyro!")
local playing = script:WaitForChild("musicplaying")
print("Got boolean 'Playing!'")
local type = script:WaitForChild("musictype")
print("Got string 'musictype!'")
lobbytable = lobbymusic:GetChildren()
print("Got children of table 'Lobbymusic!'")
while true do
wait()
if playing.Value == true then
print("Music is already playing!")
while true do
wait()
if statustag.Value == "Intermission" or statustag.Value == "Game in progress" or statustag.Value == "Loading map" then
playing.Value = false
playmusic:Stop()
print("Stopped music.")
break
end
end
elseif playing.Value == false then
if statustag.Value == "Error: Not enough players! Invite a friend to start playing!" or statustag.Value == "The game will start soon" and playing.Value == false then
type.Value = "lobby"
print("The music is switching to type 'lobby'")
playing.Value = true
playmusic = lobbytable[math.random(1,#lobbytable)]
playmusic:Play()
for vol = 0,0.6,0.05 do
wait(0.2)
playmusic.Volume = vol
end
if statustag.Value == "Intermission" and playing.Value == false then
wait()
type.Value = "intermusic"
print("The music is switching to type 'intermission'")
playing.Value = true
playmusic = intermusic[math.random(1,#intermusic)]
playmusic:Play()
for vol = 0,0.6,0.05 do
wait(0.2)
playmusic.Volume = vol
end
end
end
end
end
The problem is that I've made a while true do loop in which it's constantly checking for certain conditions. The problem is that once the conditions are met, it continuously runs the code because the conditions are being recreated.
Basically when the value of playing is true and the value of statustag == "Intermission" then it runs that code.
I understand the problem but I do not know how to fix it, so help would be greatly appreciated. Thank you!

1 comment
You do not need 2 Loops.