Does anyone know how to make it so when you press a button (not shift), a ScreenGui becomes visible? I would love some constructive feedback.
COMMUNITY QUESTION
How do I make a Button activated Gui?
1 answer
You can use UserInputService or KeyDown/KeyUp for getting keyboard input.
Localscript:
Game:GetService("UserInputService").InputBegan:connect(function(input)
if input.KeyCode == Enum.KeyCode.KEY then
local Gui = game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame
Gui.Visible = true
--[[Or use
Gui.Visible = not Gui.Visible
for toggling visibility]]
end
end)
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