What I mean by "localized ambiance" is a sound that loops when you are in a specific area, but does not play outside of the area.
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How do I make a sort of "localized ambiance"?
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Parent the sound to the part you want it to play from.
If you want the sound to come from a radio model, parent the sound to a part in the radio. If you want it specific to a player, parent it to the player and so on and so forth.
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