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✓ ANSWER ACCEPTED

What is a line to make a gui appear?

I am making a gui book for a group. I made five textbuttons, and I already made a close button that closes. But how do I make another that can make it appear?

Close button's script:

print("Close button loaded")

window = script.Parent.Parent

function onClicked(GUI)
	window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)

And I also need a open button script that can make gui appear.

1 answer

✓ Accepted answer

Instead of using :remove() or :Destroy() I would recommend using the Visible property which is present in Frames, TextLables etc

Assuming "window" is a Frame and not a ScreenGui I would do this:

print("Close button loaded")

window = script.Parent.Parent

function onClicked(GUI)
    window.Visible = false
end
script.Parent.MouseButton1Click:connect(onClicked)

Where it says "window.Visible = false" you can change to true and it will become visible again.

Now assuming that this is a ScreenGui and you want to use :remove() I suggest keeping a copy of the ScreenGui in Workspace and using :Clone() and parenting it into the players PlayerGui when you need it to be re-opened.

print("Open button loaded")

window = workspace.ScreenGui:clone()

function onClicked(GUI)
    window.Parent = Player.PlayerGui --assuming you already have Player declared
end
script.Parent.MouseButton1Click:connect(onClicked)

4 comments

0

..? This doesn't answer his question at all. His question had nothing to do with the script he included.

0

Sorry, I didn't read it properly, I edited it, hopefully it makes more sense now.

0

If it needs to toggle on/off, you can just add the line 'window.Visible = not window.Visible' (assuming window is a TextButton). This works because since 'not' reverses a boolean value, the gui's Visible property becomes whatever it currently doesn't equal.

0

Yeah, i want it to open/close a whole gui using only button, i hope this helps.

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