DELETEDELETE
COMMUNITY QUESTION
Eaten by a black hole... lol?
2 answers
It will make your script a lot more efficient to create a variable instead of using so many lines of code.
local h = script.Parent
hcount = 60 -- your variable
while wait(1) do -- you can use wait(1) instead of true so you don't have to put wait(1) in your code.
if hcount == 60 then -- checks to see if hcount is a minute or not
h.Text = "1:00"
elseif hcount == 0 then
h:Remove()
Endmatch() -- you have to call the function inside of the loop or else the look will keep going
else
h.Text = ("0:"..hcount)
hcount = hcount - 1
end
end
function Endmatch()
game.Players:GetPlayers()
game.Players.WalkSpeed = 5
end
1 comment
0
Careful. If it is less than ten, it's going to look like, "0:9", "0:8", etc
Issues
A couple of issues I see here:
1.) You are calling a function before it has been declared
2.) You are trying to set the walkspeed of a Service [Players]
3.) Although this isn't an error, it certainly is an issue. You can easily create a loop to get everything shorter!
4.) Don't use :Remove(), Get into a practice of using :Destroy()
function EndMatch()
for _,v in pairs(game.Players:GetPlayers()) do
v.Character["Humanoid"].WalkSpeed = 5
end
end
local h= script.Parent
h.Text = "1:00"
wait(1)
for i = 59,0,-1 do
if i >= 10 then
h.Text = "0:"..i
elseif i < 10 then
h.Text = "0:0"..i
end
wait(1)
end
h:Destroy()
EndMatch()
Links To Help
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1 comment
The Walkspeed property is in the character's Humanoid.