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COMMUNITY QUESTION

How do i make a onChatted thign that only listens to ME!? Like if i say :Start

PHow do i make a onChatted thign that only listens to ME!?

2 answers

local function onChatted(msg, speaker)
	local source = speaker.Name:lower()
	msg = msg:lower()
	if speaker.Name == "YourName" then
	--do h4x there
	end
end

1 comment

0

Kidna what i need but i need it like kholes admin where if i Chat :Start

First, you would need to define the player, try the PlayerAdded event.

game.Players.PlayerAdded:connect(function(player) -- "Player" is defined for player's root. (The thing that holds Torso, head, humanoid, etc.
end)

After that, You would listen to player's chat.

game.Players.PlayerAdded:connect(function(player)
	player.Chatted:connect(function(msg) -- Listening... to chat.
	end)
end)

Finally, check the player's chat and check if it's the creator. Also check the message.

game.Players.PlayerAdded:connect(function(player)
	player.Chatted:connect(function(msg)
		if player.userId == player.CreatorId then -- Is the player the creator? If yes do
			if msg == ":Start" then -- Is it :Start? If yes do
				--[[ OMGHAX ]]
			end
		end
	end)
end)

1 comment

0

Thanks!

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