I suppose this isn't* technically* scripting, but I am stumped. So lets say I want brick A to move towards brick B at 5 studs per second. If I did this with BodyPosition it would have varying velocities depending on the dampening effect and distance it has to travel. The only method I can think of is having the brick face at the target constantly and then use LookVector, but even that has limitations.
COMMUNITY QUESTION
What body mover should I use to move towards a location at a constant speed?
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