I have a Brick that, when you step on it, is supposed to change the votes displayed on it to what it was before +1
I have a NumValue named "Votes" that is default 0, and the TextLabel that goes on the brick that displays the votes is called "VotesDisplay" and it's default is 0 as well.
I'm not getting any errors when I run it. Nothing happens when I test the game, I step on the brick and the Vote Count stays the same.
VotingPads = game.Workspace.VotingPads.VoteMap1.Sign
timewait = 0
script.Parent.Touched:connect(function(hit)
VotingPads.Votes.Value = VotingPads.Votes.Value + 1
wait(0.1)
VotingPads.VotesDisplay.Text = VotingPads.Votes.Value
end)

4 comments
The note is meant to say to clarify what you want the script to do and what's going wrong. You're just telling us it's not working without explaining what it is doing.
It's simply not doing anything. I'm not getting any errors, and when I touch the brick nothing happens. The Vote Count just stays the same.
Wouldn't you use the "Changed" Event too?
I'm not sure ^ What is that used for?