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✓ ANSWER ACCEPTED

Why does my script only work in test mode on studio and not on multiplayer servers? [UNSOLVED]

The code below is in a regular script, placed inside an NPC. The script works perfectly in test mode on studio but doesn't work in a multiplayer server, even if I'm the only person in the game.

The animation is one that I've made myself and is on my account.

wait(3)
Animation = Instance.new("Animation")
Animation.AnimationId = "http://www.roblox.com/Asset?ID=234539352" 
animTrack = script.Parent.Humanoid:LoadAnimation(Animation)

animTrack:Play()

Could anyone tell me what I need to do fix this?

Thanks.

2 comments

0

Any errors? (Press F9 for Developer Console for output)

0

2 answers

✓ Accepted answer

You're only allowed to call animations from LocalScripts, it'd work in a TestServer because a TestServer cannot tell the difference between Local and Global. Whereas Server testing does.

Try putting it in a LocalScript. The animation works in a regular script because it is a server, but in a Client, you'd need a LocalScript.

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