How can I change bodypart(Head,Torso,Left/Right Arm/Leg) rotation without the joint falling off. Though I am not too sure on how to start.
local Player = script.Parent.Parent
local Mouse = Player:GetMouse()
function onKeyDown(key)
key = key:lower()
if key == "f" then
Player.Character.RightArm.Rotation--whenever I change the rotation to any value when the character is unanchored. RightArm falls off.
end
end
Mouse.KeyDown:connect(onKeyDown)

1 comment
Its in a localscript in Starterpack