--Loot Spawn/Remover Script
--By AllainceScripter
local lootSpawners = game.Workspace.LootSpawns:GetChildren()
local folders = {
game.ReplicatedStorage.NormalGuns,
game.ReplicatedStorage.Food,
game.ReplicatedStorage.Drinks,
game.ReplicatedStorage.Medical,
game.ReplicatedStorage.Military,
game.ReplicatedStorage.Clothes,
game.ReplicatedStorage.Tools
}
game.Players.PlayerAdded:connect(function(plr)
if plr.Name == "Player" then
plr.Chatted:connect(function(msg) if msg == ";spawnLoot" then
for i,v in pairs(lootSpawners) do
if v.TypeOfLoot.Value == "normal" then
local c = folders[1].M92FS:Clone()
c.Parent = game.Workspace
c.Handle.CFrame = game.Workspace.LootSpawns.NormalSpawn.CFrame + Vector3.new(math.random(1,10), 0, math.random(1,10))
elseif
v.TypeOfLoot == "food" then
local c = folders[2].Burger:Clone()
c.Parent = game.Workspace
c.Handle.CFrame = game.Workspace.LootSpawns.FoodSpawn.CFrame + Vector3.new(math.random(1,10), 0, math.random(1,10))
elseif
v.TypeOfLoot == "drink" then
local c = folders[3].WaterBottle:Clone()
c.Parent = game.Workspace
c.Handle.CFrame = game.Workspace.LootSpawns.DrinkSpawn.CFrame + Vector3.new(math.random(1,10), 0, math.random(1,10))
elseif
v.TypeOfLoot == "medical" then
local c = folders[4].Aid:Clone()
c.Parent = game.Workspace
c.Handle.CFrame = game.Workspace.LootSpawns.MedicalSpawn.CFrame + Vector3.new(math.random(1,10), 0, math.random(1,10))
elseif
v.TypeOfLoot == "military" then
local c = folders[5].M249:Clone()
c.Parent = game.Workspace
c.Handle.CFrame = game.Workspace.LootSpawns.MilitarySpawn.CFrame + Vector3.new(math.random(1,10), 0, math.random(1,10))
elseif
v.TypeOfLoot == "clothing" then
local c = folders[6].Cowboy:Clone()
c.Parent = game.Workspace
c.Handle.CFrame = game.Workspace.LootSpawns.ClothesSpawn.CFrame + Vector3.new(math.random(1,10), 0, math.random(1,10))
elseif
v.TypeOfLoot == "tool" then
local c = folders[7].Hammer:Clone()
c.Parent = game.Workspace
c.Handle.CFrame = game.Workspace.LootSpawns.ToolSpawn.CFrame + Vector3.new(math.random(1,10), 0, math.random(11,0))
end
end
end
end)
end
end)
It only spawns the NormalGuns and not the rest when I say ;spawnLoot. What is wrong with this script? How can I fix it so that all the loot will be copied into the spawners?

1 comment
Thanks.