-- Make character move at normal speed if R1 is released
		if input.KeyCode == Enum.KeyCode.ButtonR1 then
			character.Humanoid.WalkSpeed = 16
		end
	end
end)
 
-- Check for user input began events. Handles jumping and increasing speed
userInputService.InputBegan:connect(function(input, processed)
	if input.UserInputType == Enum.UserInputType.Gamepad1 then
		-- If A button is pressed then make the character jump
		if input.KeyCode == Enum.KeyCode.ButtonA then
			character.Humanoid.Jump = true
		end
		-- If R1 is pressed then make the character move faster
		if input.KeyCode == Enum.KeyCode.ButtonR1 then
			character.Humanoid.WalkSpeed = 30
		end
	end
end)

Is there any way I can make R1 click instead of running?

1 comment

0

What do you mean by 'click'? You can call a MouseButton1Down function there, if that's what you mean.