The script works fine but when you click the the button rapidly it starts to move out of place.
Is there anything i can do to stop this happening?
local model = game.Workspace["Gate2"]; -- The model you want to move up
local increment = 0.5 --The amount you want it to go up by each time
local max = 10 --The studs you want to go up by
local Button = script.Parent.ClickDetector --Change this to the ClickDetector.
local closed = true;
function onClick()
if closed then
move = increment
else
move = -increment
end
closed = not closed
for i=1, max/increment do
model:TranslateBy(Vector3.new(0,move,0));
wait(1/60)
end
end
Button.MouseClick:connect(onClick) ;
