Ok, So When people kill someone they earn 1 kill

print("Leaderboard")

stands = {}


function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild("Wipeouts")
		deaths.Value = deaths.Value + 1

		

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)

		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)
	
	
	if property == "Character" and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	

	
	local tag = humanoid:findFirstChild("creator")

	
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then 
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild("KOs")
			local points = stats:findFirstChild("TechPoints")
			if killer ~= player and killer.TeamColor ~= player.TeamColor then
				kills.Value = kills.Value + 1
				points.Value = points.Value + 10
			else
				kills.Value = kills.Value - 1
				stats.TKs.Value =  stats.TKs.Value + 1	
			end
		end
	end
end


-----------------------------------------------

function onPlayerEntered(newPlayer)

	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"

	local kills = Instance.new("IntValue")
	kills.Name = "KOs"
	kills.Value = 0

	local deaths = Instance.new("IntValue")
	deaths.Name = "Wipeouts"
	deaths.Value = 0

	kills.Parent = stats
	deaths.Parent = stats
	
	while true do
		if newPlayer.Character ~= nil then break end
		wait(5)
	end

	local humanoid = newPlayer.Character.Humanoid

	humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

	
	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


	stats.Parent = newPlayer

end

game.Players.ChildAdded:connect(onPlayerEntered)