humanoid.Running:connect(function(speed)
if speed > 2 then
print(speed)
walking = true
else
walking = false
humanoid.WalkSpeed = 10
end
end)
This is the code I'm using to detect if a player is walking. This works, but when a player jumps, the .Running event fires again. When the player lands, the event fires 3 more times. How can I make it so that the event isn't fired again when the player jumps? And how can I make it so that the event doesn't fire rapidly when they land(add a debounce?), or better yet, not at all?
