local serverstorage = game:GetService("ServerStorage")
local debris = game:GetService("Debris")
local roundtimer = 60*5
local intermissiontime = 60 --*whatever amount of minutes if any are neededs
local replicatedstorage = game:GetService("ReplicatedStorage")
local event = replicatedstorage:WaitForChild("RemoteEvent")
local maps = serverstorage:WaitForChild("Maps")
local mapholder = game.Workspace:WaitForChild("MapHolder")
local map = mapholder:GetChildren()
while true do
--wait for contestants
while true do
wait(5)
contestants = {}
for _, player in pairs(game.Players:GetPlayers()) do
if player and player.Character then
local humanoid = player.Character:WaitForChild("Humanoid")
if humanoid and humanoid.Health > 0 then
table.insert(contestants, player)
end
end
end
if #contestants >= 2 then
print("Enough players detected! Starting game soon.")
break
else
print("Not enough players.")
end
end
--load a random map
wait(2)
mapholder:ClearAllChildren()
wait(2)
local allmaps = maps:GetChildren()
local newmap = allmaps[math.random(1,#allmaps)]:clone()
newmap.Parent = game.Workspace.MapHolder
wait(2)
--teleport players
local spawnsmodel = newmap:WaitForChild("Spawns")
local spawns = spawnsmodel:GetChildren()
for _, player in pairs(contestants) do
if player and player.Character and #spawns > 0 then
local torso = player.Character:WaitForChild("Torso")
spawnindex = math.random(1,#spawns)
local spawn = spawns[math.random(1,#spawns)]
if spawn and torso then
table.remove(spawns,spawnindex)
torso.CFrame = CFrame.new(spawn.Position + Vector3.new(0,3,0))
local tag = Instance.new("StringValue")
tag.Name = "tag"
tag.Parent = player.Character
end
end
end
spawnsmodel:remove()
--wait for round end conditions k?
--ye sure m8
--kthx
--np
local localtimer = roundtimer
while localtimer > 0 do
wait(1)
localtimer = localtimer-1
activecontestants = {}
for _, player in pairs(contestants) do
if player then
local character = player.Character
if character then
local tag = character:FindFirstChild("tag")
local humanoid = character:FindFirstChild("Humanoid")
if tag and humanoid and humanoid.Health > 0 then
table.insert(activecontestants, player)
end
end
end
end
end
if #activecontestants <= 1 then
break
end
wait()
end
This is my entire script. In here, it manages rounds in a game and loads maps. It worked just fine in my baseplate testing environment; however, it doesn't seem to be running at all when I impliment it into my game for testing. It does not show any errors, either.
If you have an answer, please explain your answer so that I understand the problem in the future. Thank you!

1 comment
Try adding some
printstatements to see which parts of the code are executing as you expect.