I have a function which makes plates dissapear, but once the Model is empty it will give an error, as there are no more plates left, and break the whole script, here's what I have:
local Grass = game.Workspace.Classic.Grass:GetChildren()
if #Grass == 0 then
-- I'm not sure how to "stop" the rest of the function
else
-- Plates code

1 comment
Appreciated :)